Focused guides and snippets on how to accomplish specific functionality with DragonRuby Game Toolkit.
DragonRuby GTK gives you a lot of the ingredients to make a delicious game, but sometimes you may want to reference a recipe on how to do something specific. Hopefully what's below helps you out. Suggestions are always welcome in Discord, as are contributions via GitHub.
Customize the Engine
Change the README, default font, and more when working with DragonRuby GTK.
Improve your development experience by rendering additional info and supporting hotkeys.
Efficient Input Checking
Quickly check if multiple keys are down, pressed, or released.
Intermediate-to-advanced usages of methods when working with collections.
Switch between windowed and fullscreen mode with ease while keeping track of the current state in DragonRuby GTK.
Define and access metadata config values in your game.
Working with Music
How to play, pause, loop, mute, and control music.
Prefer Hashes over Arrays for rendering
Explore the advantages of using Hashes for rendering over Arrays.
Pro feature for recording gameplay as data, which can then be replayed and exported as video.
Refresh all sprites in debug mode without having to restart the game.
Rendering different sprites from the same image file with DragonRuby Game Toolkit.
How to write automated tests to verify the functionality of your game code with DragonRuby Game Toolkit.